Educators from around the country share their favorite educational apps.
Author and educator Pernille Ripp shares the steps she took to help her students regain a love of learning.
A Philadelphia center puts making connections between concepts and experiences central to the creative process for student-driven learning.
A simple game can bring educators together to talk about pain points and observations, and ultimately, find a solution.
Teachers are discovering that through alternate reality games, students who were not typically motivated kicked into high gear, some laboring into the wee hours at home to untangle a conundrum.
The Innovators, Walter Isaacson’s new book, tells the stories of the people who created modern computers. Women, who are now a minority in computer science, played an outsize role in that history.
The conversation about what kids need to know and to be able to do by the end of high school has gradually shifted over the past several years to emphasize not just rigorous content goals, but also less tangible skills, such as creative thinking, problem-solving and collaboration.