In children’s books, it can be easier to find talking pandas than characters of color. Here are 25 books with minority characters and authors to help diversify summer reading.
Educators at schools that focus on deeper learning are nurturing confident, self-sufficient learners who are ready for the rigors of college regardless of their backgrounds.
Most people have heard of homeschooling — kids are educated by parents or caregivers at home, rather than at school, for a variety of reasons. But within the homeschooling community, the growing “unschooling” subset has a somewhat different, amorphous, definition — and this movement is growing.
With game-based learning students learn how to solve the problems in context. They understand how the equations they are solving fit into the world. The question, “Why do I need to know this?” is rendered obsolete. It is more than just subject matter, more than just content. There’s context. Students understand how integer partitions work within a system.
School districts have been quick to cut music and art programs when budgets get tight, focusing instead on “employable” skills like math and science. But there’s a strong body of research indicating that neglecting the arts in school puts students at a cognitive disadvantage throughout life.
Two schools are approaching a project about their own happiness in very different ways based on the context of their schools and lives.
A Boston area innovation studio for middle and high school students is bucking the traditional school model for what students love best: hands-on learning.
In the classroom, fiero — excitement that gamers experience when they overcome challenges — makes students see that they’re empowered players in their own education. They’re released into the exciting adventure that learning can be. Without the intrinsic motivating power of fiero, however, gamification becomes nothing more than semantic spin: a language game in which a letter-based grade system is replaced by a points-based reward system. In these cases, gamification does little to address the shortcomings of a system that relies on high-stakes testing.
For children, acting out words on the page can yield benefits. Especially for beginning readers, physically moving objects or one’s own body can provide a crucial bridge between real-life people, things, and actions, and the printed words meant to represent them. Fluent readers take this correspondence for granted, but many children find it difficult to grasp.