Leaders who demonstrate a continual desire to learn and connect whenever possible help set a precedence of transparency and innovation in a school’s culture.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?
The promise of technology in the classroom has long been equal access to resources on the internet, but a digital divide still exists largely because of the other issues poverty raises in schools.
Maker Faire has catalyzed a global interest in tinkering to understand. Is it only a matter of time before this approach to learning makes it into mainstream classrooms?
Despite a statewide competency-based learning policy, some New Hampshire high schools are focusing their energies on different kinds of innovation.
Moving away from seat-time and towards competency-based progression isn’t easy, but educators at Sanborn High are finding it rewarding.
Learning resources can include not only online materials — courses, worksheets, videos, podcasts and the like — but also things like your local library or museum, or even your backyard. Here’s an overview of some of the types of resources to consider.
Aerobic exercise could help narrow the achievement gap between low-income college students and their higher income peers.
To help kids graduate from high school, educators may need to start looking data as early as middle school.