Leaders who demonstrate a continual desire to learn and connect whenever possible help set a precedence of transparency and innovation in a school’s culture.
Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
An educator argues for letting kids tinker with the code on their school-owned devices.
A low-tech teaching technique used by a MIT researcher calls into questions many of the maxims about personalized, student-driven learning upheld by the education technology industry.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?
The promise of technology in the classroom has long been equal access to resources on the internet, but a digital divide still exists largely because of the other issues poverty raises in schools.
Maker Faire has catalyzed a global interest in tinkering to understand. Is it only a matter of time before this approach to learning makes it into mainstream classrooms?
Despite a statewide competency-based learning policy, some New Hampshire high schools are focusing their energies on different kinds of innovation.