In children’s books, it can be easier to find talking pandas than characters of color. Here are 25 books with minority characters and authors to help diversify summer reading.
As student data moves online, concerns from some parents and teachers are mounting around the safety of protecting the data from getting in the hands of corporations.
For parents, the task of ensuring that exceptionally bright children get the educational nourishment they need is unchartered territory. The path can be frustrating for the kids, and worry-inducing for the parents. But the ongoing boom in online learning opportunities has been a great benefit for many gifted youth because the offerings can cater to a student’s ability rather than age.
Ali Partovi, co-founder of Code.org, has an ambitious goal: To get public high schools to offer computer programming classes — not just as an elective, but as a science requirement. “It’s absolutely relevant for public education to embrace computer science,” he says. “I can’t think of any other science that would better prepare you for life in the 21st century.”
Co-lab’s second cohort of games focus on open-ended play.
It’s a provocative question, and it may be argued that “choosing” is not exactly the right term. For schools using any online tools — from Edmodo to any of Google’s apps to student information systems, are they risking exposure to a data breach, or is the issue being blown out of proportion? PBS Idea Channel’s always-entertaining Mike Rugnetta breaks it down.
Game-based learning forces students to apply knowledge in a contextualized way, it creates an interdisciplinary learning experience where subject-specific knowledge is used in a context that requires diverse applications. The borders between disciplines become fuzzy and ambiguous.
Do student information systems — online services that track students’ grade — help kids learn? It all depends on whom you ask. Experts on education and child development, parents, teachers, and students clash on whether or not web-based monitoring systems serve children’s educational interests or actually hinder learning.
Research looking at how games could be used to assess the process of learning is pushing test makers to question what’s important to test and how to most fairly evaluate students.