When people say, “I’m just not the creative type,” IDEO founder David Kelley refutes that assumption with the idea that if they stick with it long enough, their creativity will inevitably come through. Kelley talks about the idea of “guided mastery” — it’s a practice that parents and educators can use to help kids find […]
Managing tablets as learning tools in the classroom is not easy, especially when many kids use them largely as toys outside of school, if they have access to a tablet in their home environment. Here are some ideas on how to develop smart habits for class.
The FCC is rewriting the E-rate program guidelines after more than 15 years to better suit the needs of today’s schools. The new rules will try to get funding out the door faster, make purchasing more cost effective and streamline the application process for schools.
More than 1,400 educators responded to a survey about how their schools are progressing with integrating new technology. They addressed subjects like tech security, Bring Your Own Device policies, and using technology for instruction and assessment. Here’s what they found.
One of the biggest tech trends to follow is the evolution of 3D printing — not just in the consumer market, but also in education. But to use 3D printers, students will need to learn how to design using digital programs. Here are a few great options for students and teachers to learn how to design for 3D printers.
We don’t want iPads to just become replacements for notebooks and textbooks, we want them to be objects to think with. We want students using them to mess around with the world around them and their courses of study. Here are ideas on how to use iPads to create and document in order to cement what students are learning.
Khan Academy, best known for its free online library of math video tutorials, is using the summer months to offer in-person teacher trainings in places like Chicago, New Orleans and Redwood City, California. That might seem strange for an organization whose mission is to leverage the Internet to offer high quality learning to anyone, but Khan Academy has been piloting ways to integrate their videos into classrooms are ready to share what they’ve learned.
Students create incredibly creative, thoughtful and unique projects when challenged and supported to do so. The National STEM Video Game Challenge sponsored by the Joan Ganz Cooney Center and E-Line Media received 4,000 entries this year and announced 16 winners this week. The growing success of the challenge demonstrates not only how capable middle and high school students can be when passionate, but also reflects an increasingly diverse group, in terms of geography, race and gender, of the participants.
To evaluate the bonanza of apps, games, and websites that claim to have educational value, Common Sense Media, a non-profit organization best known for rating commercial media for age-level appropriateness, has developed a new rating system called Graphite.