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10 Tech Trends Students Say Are Changing Their Education

10 Tech Trends Students Say Are Changing Their Education

| February 5, 2014 | 2 Comments

Project Tomorrow’s Speak Up Survey gives a good snapshot of how students across the country are using digital technology in and outside the classroom.

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Tech Companies Commit $750 Million in Products and Services to Schools

Tech Companies Commit $750 Million in Products and Services to Schools

| February 4, 2014 | 0 Comments

President Barack Obama is announcing commitments from U.S. companies totaling about $750 million to connect more students to high-speed Internet.

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Beyond Angry Birds, Five Apps That Test Your Physics Skills

Beyond Angry Birds, Five Apps That Test Your Physics Skills

| January 30, 2014 | 27 Comments

Here are five other games for the Angry Birds fan that do an even better job of integrating physics and problem solving into addictive, just-one-more-try experiences.

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How Do Parents Think ‘Educational’ Screen Time Affects Learning?

How Do Parents Think ‘Educational’ Screen Time Affects Learning?

| January 23, 2014 | 8 Comments

As media becomes more prevalent in kids’ lives, parents are grappling with the potential benefits and pitfalls of screen time — what’s just the right amount, what’s truly educational, what’s beneficial, and what’s detrimental. To get a better understanding of parents’ attitudes around kids’ educational media, the Joan Ganz Cooney Center surveyed 1,577 parents of kids ages 2 to 10 years old, including a representative group of African American and Latino parents.

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Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum

| January 16, 2014 | 20 Comments

One way to use commercial video games in social studies classrooms is to discuss them as texts or works of art that say something about society.

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MacBook, Chromebook, iPads: Why Schools Should Think Beyond Platforms

MacBook, Chromebook, iPads: Why Schools Should Think Beyond Platforms

| January 15, 2014 | 25 Comments

If educational technology and 1:1 education are going to thrive, school leaders must be focused on constantly employing the best practices and tools in relation to the most pressing needs of their students. Managing and sustaining these programs means that the big choices don’t stop after a platform has been selected.

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How BYOD Programs Can Fuel Inquiry Learning

How BYOD Programs Can Fuel Inquiry Learning

| January 7, 2014 | 11 Comments

The opportunity to extend access to technology in the classroom and at home is enticing, but school districts can get hung up on important details like providing a strong network, making sure each child has a device, and questions about around distraction. Of course, no one answer will work for all teachers or students, but one guiding principle that’s shown to work is for schools to focus on how mobile technology will help shift instruction to be more collaborative, learner-driven and inquiry-based.

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How Can Developers Make Meaningful Learning Games for Classrooms?

How Can Developers Make Meaningful Learning Games for Classrooms?

| January 3, 2014 | 8 Comments

As game developers look at a complicated education marketplace studded with persistent challenges, a few guidelines have begun to emerge to help make it easier for teachers to use and see value in educational games.

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Has the ‘MOOC Revolution’ Drifted Off Course?

Has the ‘MOOC Revolution’ Drifted Off Course?

| January 1, 2014

In 2012, “massive open online courses” were lauded as the most important trend in higher education. But this year, educators and even students rebelled against the rapid expansion of online learning. Two of the biggest MOOCs say they’re making big changes in how they deliver their classes in 2014.

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5 Online Games That Teach Kids the Art of Persuasion

5 Online Games That Teach Kids the Art of Persuasion

| December 20, 2013 | 12 Comments

Sure, games can teach gravity or supply and demand, but can they show us how to build a good argument? The following five games do just that by modeling the work of argumentation. Best of all, they approach the subject critically, showing the myriad uses for persuasion and how it’s always political.

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