Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
How can we make school a joyful experience without sacrificing rigor? What’s the best way to measure true learning? What’s the purpose of school? The founders and teachers at the PlayMaker School, an all-game based school in Los Angeles, are asking those big, hairy questions that all teachers grapple with. At the PlayMaker School, they’re trying to find their own answers through their constantly morphing, complex experiment. Here are their thoughts about these issues, in their own words.
Imagine a school where the students’ day revolves around playing games, all day long. Video games, live action role-playing games, board games, building games. At the PlayMaker School in Los Angeles, the school day takes kids from one game activity to the next, as they explore any number of different subjects and ideas, from the […]
With these words of advice to parents, Harvard President Drew Gilpin Faust surprised the Aspen Ideas Festival: “Make your children interesting!” If that’s the trajectory to “success,” it should make parents, teachers, and schools question whether the current system is helping to foster an interesting life for kids. How to Get Into Harvard
These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.
Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.
When researchers asked young children to figure out an experiment using cause and effect, they did a much better job than young adults. That may be because their thinking is more flexible and fluid.
The decline in time children have for free play could be tied to increased levels of depression and acute anxiety among young people.
The way kids interact with computers and software — and the support they get from adults — is more important to improve learning outcomes than merely having access to the technology, study finds.