Jordan Shapiro

Jordan Shapiro’s academic work and publishing blend psychology, philosophy, and business in surprising ways. His internationally celebrated writing on education, parenting, and game-based learning can be found on Forbes.com.  He teaches in Temple University's Intellectual Heritage Department where he’s also the Digital Learning Coordinator. He is the parent of two boys (six and eight years old) and the lead administrator at Project Learn School (an independent cooperative K-8 school in Philadephia). His most recent book FREEPLAY: A Video Game Guide To Maximum Euphoric Bliss, considers how the games we play in our youth shape our adult lives.

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Jordan Shapiro's Latest Posts

Video Games and the Future of the Textbook

Video Games and the Future of the Textbook

| August 15, 2014 | 16 Comments

Curriculum designers are rethinking not only the textbook, but educational content delivery in general.

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Screen Time That’s Valuable For Young Kids

Screen Time That’s Valuable For Young Kids

| August 8, 2014 | 3 Comments

Most people agree that implementing game-based learning makes sense for older students, but what about really young kids?

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In the Bustling, Interactive Classroom, A Place for Digital Games

In the Bustling, Interactive Classroom, A Place for Digital Games

| August 1, 2014 | 7 Comments

Teachers can use games as a supplement that enables increased one-on-one learning between teacher and student.

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What Happens When School Design Looks Like Game Design

What Happens When School Design Looks Like Game Design

| July 24, 2014 | 6 Comments

At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games.

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How Teachers Can Use Video Games In The Humanities Classroom

How Teachers Can Use Video Games In The Humanities Classroom

| July 17, 2014 | 8 Comments

What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.

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From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

| July 10, 2014 | 4 Comments

Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?

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Games Can Advance Education: A Conversation With James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

| July 3, 2014 | 14 Comments

Games and learning champion James Paul Gee discusses literacy, systems thinking, education, socio-economic inequality, and, of course, video games.

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Games In The Classroom: What the Research Says

Games In The Classroom: What the Research Says

| June 27, 2014 | 17 Comments

The way we understand the expectations and promises of today’s game-based approaches will have a long-term impact on how we imagine and implement them in the future.

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Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

| June 20, 2014 | 22 Comments

Devlin argues that video games are the perfect tool for teaching math: “The problems we need mathematics for today come in a messy, real-world context, and part of making progress is to figure out just what you need from that context.”

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Benefits of Gaming: What Research Shows

Benefits of Gaming: What Research Shows

| June 13, 2014 | 12 Comments

It’s still early days in research around games and learning, but a few significant studies show important trends.

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