Alan November explains how he would use the first five days of school to lay the groundwork for a year of learning that goes far beyond the test.
Jordan Shapiro’s academic work and publishing blend psychology, philosophy, and business in surprising ways. His internationally celebrated writing on education, parenting, and game-based learning can be found on Forbes.com. He teaches in Temple University's Intellectual Heritage Department where he’s also the Digital Learning Coordinator. He is the parent of two boys (six and eight years old) and the lead administrator at Project Learn School (an independent cooperative K-8 school in Philadephia). His most recent book FREEPLAY: A Video Game Guide To Maximum Euphoric Bliss, considers how the games we play in our youth shape our adult lives.
Jordan Shapiro's Latest Posts
Check your hardware, find suitable games, play and learn from colleagues – tips for getting started with game-based learning.
Understanding gaming genres can help teachers pick the right one for specific learning goals.
Teachers can use games as a supplement that enables increased one-on-one learning between teacher and student.
At the Quest To Learn School, curriculum experts and game designers work together to reimagine what school might look like if it drew its inspiration from video games.
What if teachers used video games as texts? How can educators teach kids to think critically about the underlying messages in commercial games and leverage video games for their ability to engage students and provoke conversation.
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?