What Teachers Really Think About Game Based Learning

| December 17, 2012 | 5 Comments
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Whether teachers are using jeopardy style questions to do test prep or bringing in online games like Minecraft to teach spatial reasoning, games have long been an effective way to engage kids. We Are Teachers, an online resource for educators, surveyed teachers about how they use games and found that 67% use traditional and digital games in the classroom. Just 22% said they didn’t have time to integrate digital games and 56% say they don’t have adequate access to computers for digital game time.

We Are Teachers

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Category: Digital Tools, Teaching Strategies

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  • ICALAdmin

    Can I disagree with the dubious conclusion in the infographic? It’s not that teachers need more technology to implement digital games in the classroom, The statistic of 29% says it all: teachers need more TIME to integrate digital games in the classroom.

    That’s the key here. More time to learn about these games, how to implement them, get to grips with the technology and so on.

    So no, we don’t need more technology, we need more time!

  • LBPClassroom

    I would say that there also has to be a desire. Teachers have to desire to learn about the games (especially digital). We need to take the initiative to try, we need to understand that it could completely fall apart the first time we try it, and we need to not give up on it just because it didn’t work the first time. Kids grow out of games, I have seen it first hand (lbpclassroom.blogspot.com). It is worth taking the risk and they truly gain a lot from the application and review.

    I do agree with ICALAdmin, it is not for the lack of technology. I have worked in three different districts and none of them lacked the materials. Time and desire are critical.

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