YouTube added support for the Creative Commons Attribution license this week. Now when users upload a video to YouTube, they can select the CC-BY license instead of just the existing YouTube license. This means that it will be easier for people to reuse and remix the video content on YouTube (something that, arguably, people have been doing since the site’s inception — but now they can do so with properly licensed material). YouTube also launched a Creative Commons library, featuring over 10,000 CC-BY videos from organizations like C-SPAN and Al Jazeera.
No surprise here: a study released by CourseSmart and Wakefield research showed that college students are dependent on digital technology. Of the 500 college students surveyed, 73% said they wouldn’t be able to study without some form of technology, and 38% said they couldn’t go longer than 10 minutes without checking some kind of communications device, whether it’s a laptop, phone, or e-reader.
The music industry is set to update its Parental Advisory notices so that digital music and videos are flagged with the same sorts of warnings about strong language, sex, or violence that accompany CDs and DVDs.
Amid the speculation of what will be announced at WWDC next week — Apple’s developer conference, there are rumors that the company will announce an update to its Back-to-School discounts. In addition to offering a free iPod Touch with the purchase of a new Mac, the company may be offering steep discounts on iPads for students as well. Whatever discounts are offered on stage, technology observers will be tuning in on Monday to see what CEO Steve Jobs unveils in his opening keynote.
Language learning company Rosetta Stone finally launched an iPad app. The app is a tablet version of the company’s desktop software, and while it is free to download it does require a subscription to Rosetta Stone’s TotalE software, something that will set consumers back several hundred dollars. Can Rosetta Stone compete with the much cheaper language-learning apps now available on both the Web and on mobile devices?
Despite living in a world of of online dictionaries and spellcheck, the interest in the Scripps National Spelling Bee is as high as ever. Congratulations to 14-year-old Sukanya Roy who won the competition by correctly spelling the world “cymotrichous.”
Summer break presents the perfect opportunity for students to dig into games and build skills that’ll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there’s a ton of absorbing tools that students won’t tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.
For educators who are interested in using games for learning — specifically towards developing skills as they relate to the Common Core State Standards — here are five games students can enjoy and that we’ve found sync with standards.
The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.