The Department of Education in New South Wales, Australia announced this week that it officially supports its teachers’ use of Facebook, Twitter, and other social media sites, noting that this will “help improve communication between schools and their communities
The 40 regional finalists for the Doodle 4 Google competition have been announced. The public can vote on these through May 13. This vote will help determine the four national finalist, one per grade group (K-3, 4-6, 7-9, 10-12). On May 19, Google will announce the national winner, whose doodle will appear on Google.
Amazon is suing the National Association of College Bookstores (NACB), arguing that the the latter constitutes a monopoly. The lawsuit follows claims by the NACB that Amazon is falsely advertising that students can save up to 60 – 90% on textbooks by shopping with the online bookseller.
TeachStreet,the online community that helps lifelong learners find teachers and classes on almost any subject, announced that it was revamping its pricing structure, making the Basic Listings on its site free again. Featured and the new enhanced listings, however, will still cost money — $10 and $3 respectively.
The AFP reports that Facebook is being sued for not notifying parents and gaining their permission when their children “like” things on the social networking site. By “liking,” minors’ faces can appear in Facebook’s Social Ads, for example. Facebook says the suit is “without merit.”
The British broadcast channel Teachers TV had its government funding axed and was facing shutdown, but The Guardian reports that it has struck a deal and will relaunch as an online service called SchoolsWorld, which will have both an advertising-supported and subscription service for its content.
Mobile gaming startup SCVNGR is teaming up with the book publisher Scholastic for the “this is teen” initiative, that will connect teen readers to authors, books, and a community of readers
Summer break presents the perfect opportunity for students to dig into games and build skills that’ll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there’s a ton of absorbing tools that students won’t tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.
For educators who are interested in using games for learning — specifically towards developing skills as they relate to the Common Core State Standards — here are five games students can enjoy and that we’ve found sync with standards.
The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these.