Creating Mobile Learning Apps Adds Another Layer to Learning
I’ve written a lot about mobile learning – and there’s a lot more to write about because it’s a quickly growing and changing study.
But today at the Cyberlearning Tools for STEM Education Conference, I heard about the value of kids not just using mobile apps, but actually creating them.
Chris Thompson, Associate Director Evaluation & Technology, Georgia Tech, talked about the university’s Mobile Learning Laboratory (MoLLy). Thompson enumerated some of what kids learn while they’re creating apps:
– How to create media (animation, audio, video)
– Game design (different genres, set of rules and play, how to best engage users)
– Programming, user interface and instructional design
– Robotics (there are robots in mobile devices inside mobile phones, he says).
– Collaboration (working with other kids on the app)
– Critical thinking (identifying what’s most important and relevant in the game)
– Marketing and business practices as well as promoting and public speaking (how to sell it to the public)
– And last but definitely not least, they become mini-experts in the subject the app and game they’re creating.
Again, it goes back to the idea of how creating media makes learning a subject more relevant and interesting to the digital generation.
Read more about Thompson’s project.