Oakland artist Franky Aguilar developed several mobile art apps such as CatWang, Snoopify, Ima Unicorn and Gif Yogurt. Come along with KQED Art School as we talk with Aguilar about how he started his company, 99centbrains, and his widely used apps.
PBS LearningMedia has thousands of images from the Bridgeman Art Library, one of the largest archives of historical art images in the world. These resources spark interest in works of art and can strengthen cross-curricular learning.
I heard through the grapevine that arts educator Caren Andrews initiated a creative classroom project and included one of my favorite KQED Spark videos on Michael Arcega as inspiration for her students, so I tracked her down and asked her to share the project with us.
Looking for ways to spark your creativity this summer? Check five of the greatest Art School hits, which include artists such as cartoonist Thein Pham and multimedia artist Meryl Patakay, and discover new ways to expand your creativity.
On a recent visit to Sara Stillman’s advanced art classroom at Emery Secondary School, students are immersed in a rigorous interdisciplinary mapping project on the history of Emeryville. Sparked by the Yale Initiative, a professional development program that offers K-12 teachers in urban and rural schools the opportunity to explore a topic in depth, Stillman began this unit at the high school after extensive planning at the University.
The creators of Zeega, an interactive digital storytelling platform on the web, recently launched their new mobile app, Pop! As explained on their website, Pop is about putting two things together. Capture a photo or video and combine it with anything on the web—an animated GIF, a movie clip—whatever comes to mind. To experience a Pop, press and hold down to reveal what’s underneath. Many Pops are funny—the app is perfect for the art of setup and punchline. But Pop can also be used to tell impactful stories.