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Do Now Round Up: Video Game Violence (from students at Berkeley High School)

| January 29, 2013 | 1 Comment
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VideoGameRoundUp

This week’s Do Now Round Up focuses on one particular Storify project from Berkeley High School’s Arts & Humanities Academy Fall 2012 Senior Interdisciplinary Project. For their final papers, students were assigned to explore the multiple narratives surrounding a variety of socio-political issues, with particular attention to how these narratives are developed, articulated, and perpetuated. They worked in groups of four and were responsible for first selecting a topic. This did not have to be an issue with a clear pro and con, but students were encouraged to consider topics that seemed to generate completely distinct interpretations based on audience or intention. One of the topics investigated video game violence…which fits perfectly with last week’s Do Now. To view the other projects and better understand the assignment, you can access it all from this Storify post.

It may be poignant to add that Amanda Levin, the teacher who facilitated this project, is part of the advisory committee of KQED Do Now. Her students have been active participants in the weekly Do Now conversation. Her Storify assignment is a clear progression from Do Now as her students continue to explore social media as a viable resource for information gathering and distribution.

http://storify.com/JohnnyTheBabyJ/violent-video-games

 

 

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Category: Do Now Round-Ups

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About the Author ()

Matthew Williams is a filmmaker and media educator who has recently transplanted to Oakland from Los Angeles. He believes that you are what you eat and feels everyone should have a multitude of dietary options for self-realization. Matthew is the Educational Technologist at KQED.
  • Nicholas Singh

    Violent video games should not be played or viewed by children ages lower than the marked ratings, but even so the violent games will not override the teachings of a household, and will not make children violent. The mental states of children, teenagers, and even some adults need to be monitored. If a parent understands that their child has mental or emotional issues, and is very vulnerable to the he/she sees or does, or has a issue of distinguishing between reality and pretend then they cannot be allowed to play these certain games.